With Achilles and Hector leading their respective armies into battle in a Total War game, they’re similarly powerful, able to single-handedly battle entire enemy units, holding down an entire flank while inspiring nearby units with their feats. It was an idea that also simmered and grew through the development of Total War: Three Kingdoms, with the game featuring both historical and semi-fictional modes, the leading figures of the tumultuous period in Chinese history elevated to match the tales told of them in the Romance of the Three Kingdoms. The completely fictional Total War: Warhammer was the first to introduce this notion, its warlords, wizards and kings strutting into battle with weapons and steeds so powerful they have their own names and legends. It’s an element that will be familiar to players of Creative Assembly’s recent games.
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